πŸͺStores

Shop Creation

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  • ped: table

    • model: hash Ped model identifier

    • scenario: string Scenario name for the ped

  • target: table

    • label: string Label for the target interaction

    • distance: number Distance for the target interaction

  • drawText: table

    • label: string Label for the drawText

    • distance: Distance for the drawText

    • openKey: string Key to open the drawText

  • blip: table

    • show: boolean show or hide the blip

    • sprite: number Sprite ID for the blip

    • color: number Color ID for the blip

    • scale: number Scale value for the blip

  • paymentMethods: table

    • ['payment']: table Each key is a payment method (eg. 'cash', 'bank')

      • label: string display name for the payment method

      • icon: string icon for the payment method

      • isItem: bool for payment with items

      • useWorth: bool if true it uses the the metadata worth of the item else uses item count

  • itemRestockTime: number time in minutes to restock items

  • locations: table

    • coords: vector4 Coordinates and heading for the location (vector4)

    • itemType:string Type of items available at this location

    • businessHours: table Time the store is accessible

      • openTime: number

      • closeTime: number

Discount Codes

  • [job_name]: Job needed for the discount code to be used and applied

    • discount: The percentage discount for the job (e.g., 50 for 50% discount).

    • code: The discount code associated with the job (e.g., 'police10')

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