💊Methruns

Faq

  • Don't see a resource you use in the supported list? That's alright the bride folder is open to add and implement your own resource to work with the script.

Installation

  • In shared > client.lua ensure that on line 5 that resource is set to either ox for ox_target or qb for qb-target.

  • if you are using on the qbcore framework ensure the marked line in the fxmanifest.lua is removed

  • If you're on the qbox framework navigate to qbx_core > server > player.lua around line 630 add the following:

playerData.metadata.kevinmethruns = playerData.metadata.kevinmethruns or 0
  • If you're on the qbcore framwork navigate to qb-core > config.lua around lines 66 within the metadata table add the following:

kevinmethruns = 0,

Level Configuration

  • reputation: table Specifying the reputation range required to start this level

    • min: number Minimum reputation needed.

    • max: number Maximum reputation allowed.

  • gpsDeactivationTime: number Duration (in minutes) the GPS remains active before providing drop-off coordinates.

  • gpsDelayTime: number Delay (in milliseconds) before the car GPS activates.

  • reputationReward: number Reputation points awarded upon completion.

  • moneyReward: number Money awarded upon completion.

  • neededItem: table specifying the item required to start the run

    • name: string Name of the required item.

    • amount: number Quantity needed.

  • deadDropItem: table Specifying the item received from the dead drop.

    • name: string Name of the item.

    • amount: number Quantity received.

  • attackers: table Defining properties of attackers spawned during the run.

    • amount: number Number of attackers

    • health: number Health of the attacker

    • armor: number Armor of the attacker

    • ragdoll:boolean Wether the attackers ragdoll when shot in critical areas on the body

    • weapon:hash Weapon assigned for the attacker

    • accuracy:number Weapon accuracy for the attacker

    • suffercriticalhits:boolean Whether attackers can suffer critical hits about the body

  • vehicleGuards:table Defining properties of guards accompanying the vehicle.

    • ped:hash Model of the guard.

    • amount: number Number of attackers

    • health: number Health of the attacker

    • armor: number Armor of the attacker

    • ragdoll:boolean Wether the attackers ragdoll when shot in critical areas on the body

    • weapon:hash Weapon assigned for the attacker

    • accuracy:number Weapon accuracy for the attacker

    • suffercriticalhits:boolean Whether attackers can suffer critical hits about the body

  • vehicleMods:table Specifying vehicle modification properties.For the full list of mods you can look at the following: https://coxdocs.dev/ox_lib/Modules/VehicleProperties/Client

Level Example

{
    reputation = {
        min = 101,
        max = 250,
    },
    gpsDeactivationTime = 4,
    gpsDelayTime = 2000,
    reputationReward = 20,
    moneyReward = 10000,
    neededItem = {
        name = 'water',
        amount = 6,
    },
    deadDropItem = {
        name = 'meth_pure',
        amount = 1,
    },
    attackers = {
        amount = 5,
        health = 125,
        armor = 75,
        ragdoll = true,
        weapon = 'WEAPON_MICROSMG',
        accuracy = 50,
        suffercriticalhits = false,
    },
    vehicleGuards = {
        ped = `s_m_y_dealer_01`,
        amount = 5,
        health = 125,
        armor = 75,
        ragdoll = true,
        weapon = 'WEAPON_CARBINERIFLE',
        accuracy = 50,
        suffercriticalhits = false,
    },
    vehicleMods = {
        dirtLevel = 0.2,
        modSuspension = 2,
        modTransmission = 3,
        modEngine = 3,
        neonEnabled = { true, true, true, true },
        neonColor = { 255, 80, 80 },
    }
},

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